Danske Bank HQ - Exhibition

The Danske Bank HQ  Exhibition is a collection of interactive installations and games that were created for Danske Bank as a work-for-hire project by Portaplay. They are currently installed on the ground floor of the new Danske Bank Headquarters building in the centre of Copenhagen.

 

Engine: Unity

Platforms: Windows PC and Android (tablet)

Development time: September 2023 - April 2024


I was the main programmer responsible for the overall project, and developed two out of the five total installations from the ideation phase all the way to release. Those were the two games and one of the informative interactive installations.

Additionally I was the technical responsible for the testing, building and installation of all five projects on the devices of the physical exhibition and setting up remote control for them for easy access.

 

-- Games  --

  • Trade Floor Simulator
    • A short 5 minute PC game where the player takes the role of a stock broker on the trade floor and makes investment decisions in the year span 1990 - 2020, in order to try and maximize their wealth. 
    • The game is played with 6 screens and 4 custom buttons that the player uses to control buying/selling interactions.
    • Player highscores are saved on a server and loaded and displayed on the main screen. 
  • An Entrepreneur's Journey
    • A Reigns-like highscore decision game made for Android tablets, where players manage a family company from the 1900s and for over a hundred years, trying to maintain a balance amongst 4 different stats with their yes/no decisions.
    • Players can play solo or in a group (common session via code), and can use information from the physical objects of the exhibition and the other installations to find the correct answers to some of the questions.
    • Player/group highscores are saved on a custom server and loaded and displayed on the main screen.

-- Interactive installations--

  • Artwall (Developed by me)
  • Treasure Chest
  • Digital Dioramas
    • All three of the above installations are 2D UI based setups which are interacted with via touchscreen. They load and display various text and/or media (images and videos) from the bank's history.
    • All the data is defined in JSON files in directories outside the Unity project and the program loads and sets up everything on runtime. This enables the exhibition responsibles to be able to easily change text/images without requiring new builds.

 

Technologies/technics that I got familiar with during this project:

  • Loading media content dynamically at runtime
  • Optimizing loaded images for memory but maintaining high quality
  • Working with projects that integrate with multiple screens (6 in this case)